From Augmented Reality art installations to simulations of theme park attractions of the past and future...
3D models, simulation, and interactives work is something I started in 2010 and enjoy immensely.
Here are a bunch of examples of various sorts:
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Adam Yasmin Augmented Reality Art Installation |
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Thinkwell Group Attraction Simulation In 2013, I introduced the Unity-based simulation (like Journey Back Into Imagination above) to Thinkwell and we now use it to test out and "ride" attractions before we build them. So far, I have no samples to show since none of the projects we've used it on are public yet.
Thinkwell Group Interactives Programming Using Unity 3D, I've had the opportunity to program several mock-ups of augmented reality and interactives at Thinkwell in our Innovations Lab. And I can't show you any of it yet.
Thinkwell Group Interactive Haunted House In Oct 2015, I designed and programmed interactives and augmented reality for a haunted attraction that the technical departments built inside the offices of Thinkwell just for fun.
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3D Modeling A random sampling of modeling I've done all sorts of different reasons.
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Walt Disney Imagineering Living Worlds Competition Clockwork These are 3D models I created in early 2013 for Devin Flanigan's finalist submission, Clockwork, to the Living World's competition. Some were used, some were not, and some were later altered or re-illustrated by others.
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